The handoff was always the lossy part.
Design in the medium you're shipping in. Master builds to your tokens, and you keep editing on the live page — no red lines, no it-looked-different-in-Figma.
Three things that stop being someone else's job.
Your design, not a template
Bring the palette, the type scale and the spacing rules. Master builds to your system instead of a generic starter theme.
Design systems that compile
Tokens become real CSS variables and components. What's in the file is what's in production.
Visual edits, no handoff
Nudge padding, swap a weight, rewrite a heading directly on the live page — and it stays changed in the code.
One artifact, from first sketch to production.
The interface you refine on Thursday is the one that ships on Friday. Nothing is redrawn on the way.
- Start
Describe the direction
Reference images, brand rules or a Figma export. Master proposes tokens and a component set.
- Refine
Edit on the canvas
Click any element and adjust it. No inspector round-trips, no red-line annotations.
- Extend
Reuse the system
Every new page inherits the same tokens, so the tenth screen looks like the first.
- Ship
Publish or export
Live on a custom domain, or pushed to GitHub for the engineering team.
"I built our marketing site to spec, down to the optical alignment, and nobody had to interpret my file."
"Visual edits killed our entire QA-nitpick backlog. I just fix it where I see it."
Prompts that respect your system.
Designer questions, answered.
Will it flatten my design into a bootstrap look?+
Only if you let it. Give Master your tokens and reference material up front and it builds inside those constraints — that is the whole point of the design-system layer.
Can I import from Figma?+
Paste a frame, export the tokens, or describe the system in words. Master turns any of those into CSS variables and reusable components.
Do I need to read the code?+
No. Visual edits cover most day-to-day changes, and the code stays clean for whoever picks it up later.
